It’s been a while, hasn’t it? Well… usually I pour out a few words at this juncture to explain why I’ve not written for such an elongated period of time. I could, but I’m not going to. Words of excuse seem trite at this stage and a little pointless.
Maybe you haven’t missed me at all…
Anyways. What have I been up to recently? Well, I’ve been trying my hand at football management. Granted, I’m talking the simulated variety here and not the pursuit that sees me caterwauling at youngsters whilst patrolling a touchline with ideas far above my station. In the past few weeks I’ve been lucky enough to receive a complimentary copy of Football Manager 2015 from the good folks at Cash Generator – they also deal in Nintendo DS.
Before I get into my exploits at the helm of Arsenal, I figured a few words about the game itself wouldn’t go amiss. Growing up I was very easily addicted to what was then called Championship Manager. Although many of my friends referred to it as simply, “a bunch of numbers on the screen”, I was hooked and could easily fret away the hours choosing tactics and trying to nurture the unknown Bolivian wonderchild I’d paid mere pennies to recruit.
It was a totally immersive experience. The modern variety, however, makes those memories pale by comparison. In what I call “death by statistics” everything you could possibly imagine is here; whether that be the ability to hold lengthy, often arduous, meetings with the board to the updated realism of ‘player power’ – it’s all meticulously recreated for you to explore. The most notable change from those games of yesteryear is the addition of a 3D match engine that allows you to watch your players as they scamper about under your direction. Continue reading